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static PVector[] | rotateCW (PVector[] vectors) |
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static PVector[] | rotateCCW (PVector[] vectors) |
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static PVector[] | flipV (PVector[] vectors) |
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static PVector[] | flipH (PVector[] vectors) |
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int | WIRE = 0x00000011 |
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int | SOLID = 0x00000012 |
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int | TEXTURE = 0x00000014 |
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int | DRAWALL = WIRE | SOLID | TEXTURE |
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int | WHITE = 0xFFFFFFFF |
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int | BLACK = 0xFF000000 |
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int | GREY = 0xFFC0C0C0 |
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int | RED = 0xFFFF0000 |
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int | GREEN = 0xFF00FF00 |
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int | BLUE = 0xFF0000FF |
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int | YELLOW = 0xFFFFFF00 |
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int | PURPLE = 0xFFFF00FF |
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int | CYAN = 0xFF00FFFF |
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int | ORANGE = 0xFFFFC000 |
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int | CW = 1 |
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int | CCW = 2 |
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int | ALL = 0b11111111 |
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int | BOTTOM = 0b00000001 |
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int | TOP = 0b00000010 |
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int | FRONT = 0b00000100 |
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int | BACK = 0b00001000 |
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int | LEFT = 0b00010000 |
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int | RIGHT = 0b00100000 |
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int | BODY = 0b00000001 |
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int | END0 = 0b00000010 |
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int | END1 = 0b00000100 |
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float | ONE_DEG_T = (float) (Math.PI / 180.0) |
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PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
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PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
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PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
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PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
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TransformUV | ROT_0 = TransformUV.ROT0 |
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TransformUV | ROT_90 = TransformUV.ROT90 |
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TransformUV | ROT_180 = TransformUV.ROT180 |
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TransformUV | ROT_270 = TransformUV.ROT270 |
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TransformUV | FLIP_H = TransformUV.FLIPH |
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TransformUV | FLIP_V = TransformUV.FLIPV |
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Rotation | ROTATION_ZERO = new Rotation() |
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int | T_BOX = 0x1001 |
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int | T_DOME = 0x1002 |
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int | T_CONE = 0x1003 |
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int | T_ELLIPSOID = 0x1004 |
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int | T_EXTRUSION = 0x1005 |
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int | T_LATHESTOCK = 0x1006 |
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int | T_MD2 = 0x1007 |
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int | T_SKYBOX = 0x1008 |
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int | T_SKYDOME = 0x1009 |
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int | T_TERRAIN = 0x100A |
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int | T_TUBE = 0x100B |
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int | C_LATHESURFACE = 0x2001 |
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int | C_OVAL = 0x2002 |
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int | C_POLYGON = 0x2003 |
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int | P_BCURVE2D = 0x3001 |
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int | P_BCURVE3D = 0x3002 |
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int | P_BSPLINE2D = 0x3003 |
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int | P_BSPLINE3D = 0x3004 |
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int | P_LINEAR = 0x3005 |
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int | P_LISSAJOUS = 0x3006 |
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int | P_RING = 0x3007 |
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int | P_SPIRAL = 0x3008 |
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Defines an irregular polygon for the cross-section of an extruded shape.
The user supplied coordinates may represent an open or closed polygon in CW or CCW order but will be stored internally as a closed polygon in CCW order.
- Author
- Peter Lager
shapes3d.contour.Polygon.Polygon |
( |
PVector[] |
verts, |
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int |
dir, |
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boolean |
open |
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) |
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Create a irregular polygon from the supplied vertices.
The contour coordinates should be XY plane when Z=0 and viewed from [0,0,1]
*v1
*v2 *v0
_____________________ +X
/|
*v3 / |
/ | *v6
/ |
/ | *v5
/ *v4 |
/ |
+Z |
+Y
The vertices are shown in CCW order. Note that the contour is open because the first and last vertex are different positions.
- Parameters
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verts | the vertices in order |
dir | direction of supplied vertices, CW or CCW |
open | true if the vertices form an open polygon or false for a closed polygon. |