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| MD2shape (PApplet app, String...files) |
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MD2shape | getThis () |
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void | update (float delta_t) |
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float | getAnimPos () |
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void | setState (int stateNo) |
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MD2shape | setState (int stateNo, boolean repeat) |
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MD2_AnimState | getAnimState (int stateNo) |
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MD2_AnimState[] | getAnimStates () |
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MD2shape | orientModel (Orientation orientation) |
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MD2shape | centreModel () |
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MD2shape | centreModel (PVector offset) |
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MD2shape | scaleModel (float scale) |
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PVector | getModOffset () |
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PVector | getModSize () |
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MD2_Data | getData () |
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| Shape3D () |
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void | addPickHandler (Object obj, String methodName) |
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Shape3D | pickable (boolean pickable) |
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boolean | pickable () |
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int | nbrParts () |
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Shape3D | use (int parts_to_use) |
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Shape3D | tag (String tag) |
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Shape3D | tag (String tag, int parts) |
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String[] | tags () |
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Shape3D | drawMode (int mode) |
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Shape3D | drawMode (int mode, int parts) |
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int[] | drawModes () |
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Shape3D | fill (int col) |
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Shape3D | fill (int col, int parts) |
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int[] | fills () |
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Shape3D | stroke (int col) |
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Shape3D | stroke (int col, int parts) |
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int[] | strokes () |
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Shape3D | strokeWeight (float weight) |
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Shape3D | strokeWeight (float weight, int parts) |
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float[] | strokeWeights () |
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Shape3D | scale (float scale) |
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float | scale () |
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Shape3D | movie (PApplet pApplet, PImage movie) |
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Shape3D | movie (PApplet pApplet, PImage movie, int parts) |
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Shape3D | texture (PApplet app, String filename) |
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Shape3D | texture (PImage texture) |
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Shape3D | texture (PApplet app, String filename, int parts) |
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Shape3D | texture (PImage texture, int parts) |
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PImage[] | textures () |
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Shape3D | uv (float u0, float u1, float v0, float v1) |
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Shape3D | uv (float u0, float u1, float v0, float v1, int parts) |
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Shape3D | uvt (TransformUV transformer) |
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Shape3D | uvt (TransformUV transformer, int parts) |
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Shape3D | uvwrap (int wrap) |
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Shape3D | uvwrap (int wrap, int parts) |
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Shape3D | mesh (int nbrColSlices, int nbrRowSlices) |
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Shape3D | mesh (int nbrColSlices, int nbrRowSlices, int parts) |
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Shape3D | visible (boolean visible) |
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Shape3D | visible (boolean visible, int parts) |
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boolean[] | visibles () |
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Shape3D | moveTo (PVector pos) |
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Shape3D | moveTo (float x, float y, float z) |
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Shape3D | moveTo (float[] xyz) |
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float | x () |
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float | y () |
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float | z () |
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PVector | getPosVec () |
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PVector | getPosVec (PVector target) |
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float[] | getPosArray () |
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float[] | getPosArray (float[] target) |
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PVector | getRotVec () |
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PVector | getRotVec (PVector target) |
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float[] | getRotArray () |
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float[] | getRotArray (float[] target) |
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Shape3D | rotateTo (PVector angles) |
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Shape3D | rotateTo (float[] angles) |
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Shape3D | rotateTo (float x, float y, float z) |
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Shape3D | rotateToX (float x) |
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Shape3D | rotateToY (float y) |
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Shape3D | rotateToZ (float z) |
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Shape3D | rotateBy (float x, float y, float z) |
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Shape3D | rotateBy (float[] angle) |
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Shape3D | rotateBy (PVector angles) |
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Shape3D | rotateByX (float x) |
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Shape3D | rotateByY (float y) |
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Shape3D | rotateByZ (float z) |
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void | draw (PGraphics pg) |
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void | drawPickBuffer (PGraphics pg) |
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static void | showSurfaceNormals () |
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static void | showSurfaceNormals (int color, float weight, float length) |
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static void | hideSurfaceNormals () |
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static int | nextPickColor () |
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static Picked | pick (PApplet app, PGraphics canvas, int x, int y) |
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static Picked[] | pick (PApplet app, PGraphics canvas, int x0, int y0, int x1, int y1) |
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static Picked[] | mergePicks (Picked[] picked) |
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static void | keepPickBufferImage (boolean keep) |
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static PImage | pickBufferImage () |
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static int | nbrShapes3D () |
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String | tag |
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int | tagNo = 0 |
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int | WIRE = 0x00000011 |
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int | SOLID = 0x00000012 |
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int | TEXTURE = 0x00000014 |
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int | DRAWALL = WIRE | SOLID | TEXTURE |
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int | WHITE = 0xFFFFFFFF |
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int | BLACK = 0xFF000000 |
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int | GREY = 0xFFC0C0C0 |
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int | RED = 0xFFFF0000 |
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int | GREEN = 0xFF00FF00 |
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int | BLUE = 0xFF0000FF |
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int | YELLOW = 0xFFFFFF00 |
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int | PURPLE = 0xFFFF00FF |
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int | CYAN = 0xFF00FFFF |
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int | ORANGE = 0xFFFFC000 |
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int | CW = 1 |
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int | CCW = 2 |
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int | ALL = 0b11111111 |
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int | BOTTOM = 0b00000001 |
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int | TOP = 0b00000010 |
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int | FRONT = 0b00000100 |
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int | BACK = 0b00001000 |
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int | LEFT = 0b00010000 |
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int | RIGHT = 0b00100000 |
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int | BODY = 0b00000001 |
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int | END0 = 0b00000010 |
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int | END1 = 0b00000100 |
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float | ONE_DEG_T = (float) (Math.PI / 180.0) |
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PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
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PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
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PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
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PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
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TransformUV | ROT_0 = TransformUV.ROT0 |
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TransformUV | ROT_90 = TransformUV.ROT90 |
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TransformUV | ROT_180 = TransformUV.ROT180 |
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TransformUV | ROT_270 = TransformUV.ROT270 |
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TransformUV | FLIP_H = TransformUV.FLIPH |
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TransformUV | FLIP_V = TransformUV.FLIPV |
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Rotation | ROTATION_ZERO = new Rotation() |
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int | T_BOX = 0x1001 |
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int | T_DOME = 0x1002 |
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int | T_CONE = 0x1003 |
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int | T_ELLIPSOID = 0x1004 |
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int | T_EXTRUSION = 0x1005 |
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int | T_LATHESTOCK = 0x1006 |
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int | T_MD2 = 0x1007 |
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int | T_SKYBOX = 0x1008 |
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int | T_SKYDOME = 0x1009 |
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int | T_TERRAIN = 0x100A |
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int | T_TUBE = 0x100B |
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int | C_LATHESURFACE = 0x2001 |
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int | C_OVAL = 0x2002 |
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int | C_POLYGON = 0x2003 |
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int | P_BCURVE2D = 0x3001 |
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int | P_BCURVE3D = 0x3002 |
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int | P_BSPLINE2D = 0x3003 |
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int | P_BSPLINE3D = 0x3004 |
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int | P_LINEAR = 0x3005 |
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int | P_LISSAJOUS = 0x3006 |
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int | P_RING = 0x3007 |
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int | P_SPIRAL = 0x3008 |
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PGraphics | on_canvas |
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PMatrix | on_canvas_matrix |
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PVector | pos = new PVector(0,0,0) |
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PVector | rot = new PVector(0,0,0) |
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PVector | up = new PVector(0,1,0) |
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PVector | centreRot = new PVector(0,0,0) |
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float | shapeScale = 1.0f |
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_ShapePart[] | shapeParts = new _ShapePart[0] |
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int | useParts = ALL |
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int | pickColor |
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boolean | pickable = true |
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Object | eventHandlerObject = null |
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Method | eventHandlerMethod = null |
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String | eventHandlerMethodName |
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static HashMap< Integer, Shape3D > | mapColor2Shape = new HashMap<Integer, Shape3D>() |
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static HashMap< PGraphics,
PGraphics > | mapCanvas2ColorBuffer = new HashMap<PGraphics, PGraphics>() |
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static List< Shape3D > | shapesMade = new ArrayList<Shape3D>() |
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static Set< Picked > | marqueeSelection = new HashSet<Picked>() |
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static boolean | show_normals = false |
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static int | normal_color = 0xFFFF00FF |
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static float | normal_weight = 1.0f |
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static float | normal_length = 10 |
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static int | nextPickColor = 0xFF000000 |
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static boolean | keepCopy = false |
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static PImage | pbImage = null |
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This shape can be built using 1 to 8 linked MD2 models. Linked models share the same number of frames and animation states, for instance a warrior and his weapon.
- Author
- Peter Lager