Shapes 3D
3.0
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Public Member Functions | |
void | texture (PImage image) |
void | movie (PApplet pApplet, PImage movie) |
_ShapePart | uv (float u0, float u1, float v0, float v1) |
_ShapePart | mesh (int nbrColSlices, int nbrRowSlices) |
_ShapePart | uvt (TransformUV transformer) |
_ShapePart | uvwrap (int wrap) |
void | visible (boolean visible) |
_ShapePart | fill (int fillColor) |
_ShapePart | stroke (int col) |
_ShapePart | strokeWeight (float weight) |
_ShapePart | drawMode (int mode) |
abstract void | draw (PGraphics pg) |
abstract void | drawPickBuffer (PGraphics pg) |
boolean | isVisible () |
float | strokeWeight () |
int | fill () |
int | stroke () |
int | drawMode () |
PImage | texture () |
Public Attributes | |
String | tag |
Public Attributes inherited from shapes3d.utils.SConstants | |
int | WIRE = 0x00000011 |
int | SOLID = 0x00000012 |
int | TEXTURE = 0x00000014 |
int | DRAWALL = WIRE | SOLID | TEXTURE |
int | WHITE = 0xFFFFFFFF |
int | BLACK = 0xFF000000 |
int | GREY = 0xFFC0C0C0 |
int | RED = 0xFFFF0000 |
int | GREEN = 0xFF00FF00 |
int | BLUE = 0xFF0000FF |
int | YELLOW = 0xFFFFFF00 |
int | PURPLE = 0xFFFF00FF |
int | CYAN = 0xFF00FFFF |
int | ORANGE = 0xFFFFC000 |
int | CW = 1 |
int | CCW = 2 |
int | ALL = 0b11111111 |
int | BOTTOM = 0b00000001 |
int | TOP = 0b00000010 |
int | FRONT = 0b00000100 |
int | BACK = 0b00001000 |
int | LEFT = 0b00010000 |
int | RIGHT = 0b00100000 |
int | BODY = 0b00000001 |
int | END0 = 0b00000010 |
int | END1 = 0b00000100 |
float | ONE_DEG_T = (float) (Math.PI / 180.0) |
PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
TransformUV | ROT_0 = TransformUV.ROT0 |
TransformUV | ROT_90 = TransformUV.ROT90 |
TransformUV | ROT_180 = TransformUV.ROT180 |
TransformUV | ROT_270 = TransformUV.ROT270 |
TransformUV | FLIP_H = TransformUV.FLIPH |
TransformUV | FLIP_V = TransformUV.FLIPV |
Rotation | ROTATION_ZERO = new Rotation() |
int | T_BOX = 0x1001 |
int | T_DOME = 0x1002 |
int | T_CONE = 0x1003 |
int | T_ELLIPSOID = 0x1004 |
int | T_EXTRUSION = 0x1005 |
int | T_LATHESTOCK = 0x1006 |
int | T_MD2 = 0x1007 |
int | T_SKYBOX = 0x1008 |
int | T_SKYDOME = 0x1009 |
int | T_TERRAIN = 0x100A |
int | T_TUBE = 0x100B |
int | C_LATHESURFACE = 0x2001 |
int | C_OVAL = 0x2002 |
int | C_POLYGON = 0x2003 |
int | P_BCURVE2D = 0x3001 |
int | P_BCURVE3D = 0x3002 |
int | P_BSPLINE2D = 0x3003 |
int | P_BSPLINE3D = 0x3004 |
int | P_LINEAR = 0x3005 |
int | P_LISSAJOUS = 0x3006 |
int | P_RING = 0x3007 |
int | P_SPIRAL = 0x3008 |
Protected Member Functions | |
_ShapePart (int ppCol) | |
_ShapePart (int ppCol, String tag) | |
abstract _ShapePart | applyUV () |
void | drawWhat () |
boolean | isValidDrawMode (int mode) |
Protected Attributes | |
int | fillColor = BLUE |
int | strokeColor = YELLOW |
float | strokeWeight = 2.0f |
int | drawMode = SOLID | WIRE |
boolean | visible = true |
boolean | useSolid |
boolean | useWire |
boolean | useTexture |
PImage | skin = null |
TransformUV | transformer = TransformUV.ROT0 |
float | u0 = 0 |
float | u1 = 1 |
float | v0 = 0 |
float | v1 = 1 |
int | wrap = REPEAT |
final int | partPickColor |
Some shapes can't be drawn with a single mesh, so these shapes have multiple parts. For instance a Tube has 3 parts the main curved body and the two end caps.
This class represents a single shape part. It is the parent class for all shape parts.
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protected |
Base ctor for all shape parts
ppCol | the pick color |
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protected |
Base ctor for all parts
ppCol | the pick color |
tag | user defined identifier. |
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pure virtual |
Draw this part on to a graphics context
pg | the graphics context |
Implemented in shapes3d._MD2mesh, shapes3d._TerrainMesh2D, and shapes3d._FlatMesh2D.
_ShapePart shapes3d._ShapePart.drawMode | ( | int | mode | ) |
Sets the draw mode of this shape part
mode | the drawMode to set |
int shapes3d._ShapePart.drawMode | ( | ) |
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pure virtual |
Draw this part on to a graphics context
pg | the pick buffer graphics context |
Implemented in shapes3d._MD2mesh, shapes3d._TerrainMesh2D, and shapes3d._FlatMesh2D.
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protected |
Used internally to convert drawmode into 3 boolean values for the three draw modes.
_ShapePart shapes3d._ShapePart.fill | ( | int | fillColor | ) |
Sets the fill color of this shape part
fillColor | the fillColor to set |
int shapes3d._ShapePart.fill | ( | ) |
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protected |
Used internally to check the validity of an integer value as a draw mode
boolean shapes3d._ShapePart.isVisible | ( | ) |
_ShapePart shapes3d._ShapePart.mesh | ( | int | nbrColSlices, |
int | nbrRowSlices | ||
) |
This provides the default implementation for shape parts which is do nothing.
nbrColSlices | number of slices in x direction |
nbrRowSlices | number of slices in direction orthogonal to x |
void shapes3d._ShapePart.movie | ( | PApplet | pApplet, |
PImage | movie | ||
) |
Apply movie as texture.
pApplet | gives access to Processing methods/functions |
movie | the movie to use as the texture |
_ShapePart shapes3d._ShapePart.stroke | ( | int | col | ) |
Sets the stroke color of this shape part
col | the strokeColor to set |
int shapes3d._ShapePart.stroke | ( | ) |
_ShapePart shapes3d._ShapePart.strokeWeight | ( | float | weight | ) |
Sets the stroke weight of this shape part
weight | the strokeWeight to set |
float shapes3d._ShapePart.strokeWeight | ( | ) |
void shapes3d._ShapePart.texture | ( | PImage | image | ) |
Apply image as texture
image | the image to set |
PImage shapes3d._ShapePart.texture | ( | ) |
_ShapePart shapes3d._ShapePart.uv | ( | float | u0, |
float | u1, | ||
float | v0, | ||
float | v1 | ||
) |
Set the texture coordinates.
u0 | horizontal left coordinate |
u1 | horizontal right coordinate |
v0 | vertical left coordinate |
v1 | vertical right coordinate |
_ShapePart shapes3d._ShapePart.uvt | ( | TransformUV | transformer | ) |
Transform the texture [uv] coordinates
transformer | the uv transformer object |
_ShapePart shapes3d._ShapePart.uvwrap | ( | int | wrap | ) |
set the texture wrap attribute. The parameter must be either REPEAT or CLAMP, any other value will be ignored.
wrap | REPEAT or CLAMP |
void shapes3d._ShapePart.visible | ( | boolean | visible | ) |
Sets the visibility of this shape part
visible | the visible to set |