| Game Control Plus
    1.2.2
    | 

| Public Member Functions | |
| MTimer (PApplet theApplet, Object obj, String methodName, int delay) | |
| MTimer (PApplet theApplet, Object obj, String methodName, int delay, int initDelay) | |
| void | start () | 
| void | start (int nrepeats) | 
| void | stop () | 
| boolean | isRunning () | 
| void | setInterval (int interval) | 
| void | setInitialDelay (int initDelay) | 
| void | setDelay (int delay) | 
| int | getInterval () | 
| int | getInitialDelay () | 
| boolean | isValid () | 
| Protected Member Functions | |
| void | createEventHandler (Object handlerObj, String methodName) | 
| void | fireEvent () | 
| Protected Attributes | |
| PApplet | app | 
| Object | eventHandlerObject = null | 
| Method | eventHandlerMethod = null | 
| String | eventHandlerMethodName | 
| int | nrepeats = -1 | 
| Timer | timer = null | 
| Additional Inherited Members | |
|  Public Attributes inherited from org.gamecontrolplus.gui.MConstantsInternal | |
| String | SLIDER_STYLES = "|grey_blue|blue18px|green_red20px|purple18px|red_yellow18px|" | 
| String | DEFAULT_SLIDER_STYLE = "grey_blue" | 
| int | DRAW_METHOD = 0x00000001 | 
| int | MOUSE_METHOD = 0x00000002 | 
| int | PRE_METHOD = 0x00000004 | 
| int | KEY_METHOD = 0x00000008 | 
| int | POST_METHOD = 0x00000010 | 
| int | ALL_METHOD = 0x0000001f | 
| int | RUNTIME_ERROR = 0xf0000000 | 
| int | MISSING = 0x01000001 | 
| int | NONEXISTANT = 0x01000002 | 
| int | EXCP_IN_HANDLER = 0x81000003 | 
| int | OFF_CONTROL = 0 | 
| int | OVER_CONTROL = 1 | 
| int | PRESS_CONTROL = 2 | 
| int | DRAG_CONTROL = 3 | 
| int | TINT_FOR_ALPHA = 255 | 
| int | I_NONE = 0 | 
| int | I_TL = 1 | 
| int | I_TR = 2 | 
| int | I_CL = 4 | 
| int | I_CR = 8 | 
| int | I_INSIDE = 16 | 
| int | I_COVERED = 32 | 
| int | I_MODES = 63 | 
| int | MERGE_RUNS = 256 | 
| int | CLIP_RUN = 512 | 
| int | COMBI_MODES = 768 | 
| int[][] | grid | 
| BasicStroke | pen_1_0 = new BasicStroke(1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) | 
| BasicStroke | pen_2_0 = new BasicStroke(2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) | 
| BasicStroke | pen_3_0 = new BasicStroke(3, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) | 
| BasicStroke | pen_4_0 = new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) | 
This class is used to trigger events at user defined intervals. The event will call a user defined method/function. The only restriction is that the method used has a single parameter of type GTimer and returns void eg 
 
void fireBall(GTimer timer){ ... }
Each timer object must have its own handler
It has no visible GUI representation so will not appear in the GUI.
| org.gamecontrolplus.gui.MTimer.MTimer | ( | PApplet | theApplet, | 
| Object | obj, | ||
| String | methodName, | ||
| int | delay | ||
| ) | 
Create the GTimer object with this ctor.
'methodName' is the method/function to be called every 'interval' milliseconds. 'obj' is the object that contains the method/function 'methodName'
For most users 'methodName' will be in their main sketch so this parameter has the same value as 'theApplet'
| theApplet | a reference to the PApplet object (invariably this) | 
| obj | the object that has the method to be executed (likely to be this) | 
| methodName | the name of the method to be called by the timer | 
| delay | the initial delay and the time (in millisecs) between function calls | 
| 
 | protected | 
See if 'obj' has a method called 'methodName' that has a single parameter of type GTimer and if so keep a reference to it.
| obj | |
| methodName | 
| 
 | protected | 
Attempt to fire an event for this timer. This will call the method/function defined in the ctor.
| int org.gamecontrolplus.gui.MTimer.getInitialDelay | ( | ) | 
Get the initial delay time (milliseconds).
| int org.gamecontrolplus.gui.MTimer.getInterval | ( | ) | 
Get the interval time (milliseconds) between events.
| boolean org.gamecontrolplus.gui.MTimer.isRunning | ( | ) | 
Is the timer running?
| boolean org.gamecontrolplus.gui.MTimer.isValid | ( | ) | 
See if the GTimer object has been created successfully
| void org.gamecontrolplus.gui.MTimer.setDelay | ( | int | delay | ) | 
Sets the initial delay and the interval between events. 
 This is equivalent to calling both - 
 
setInterval(delay); setInitialDelay(delay);
 
| delay | initial delay and interval in milliseconds | 
| void org.gamecontrolplus.gui.MTimer.setInitialDelay | ( | int | initDelay | ) | 
Set the delay before the first event is triggered
| initDelay | initial delay in milliseconds | 
| void org.gamecontrolplus.gui.MTimer.setInterval | ( | int | interval | ) | 
Set the interval between events
| interval | delay between events in milliseconds | 
| void org.gamecontrolplus.gui.MTimer.start | ( | ) | 
Start the timer (call the method forever)
| void org.gamecontrolplus.gui.MTimer.start | ( | int | nrepeats | ) | 
Start the timer and call the method for the number of times indicated by nrepeats If nrepeats is <=0 then repeat forever
| nrepeats | 
| void org.gamecontrolplus.gui.MTimer.stop | ( | ) | 
Stop the timer (can be restarted with start() method)