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int | WIRE = 0x00000011 |
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int | SOLID = 0x00000012 |
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int | TEXTURE = 0x00000014 |
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int | DRAWALL = WIRE | SOLID | TEXTURE |
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int | WHITE = 0xFFFFFFFF |
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int | BLACK = 0xFF000000 |
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int | GREY = 0xFFC0C0C0 |
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int | RED = 0xFFFF0000 |
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int | GREEN = 0xFF00FF00 |
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int | BLUE = 0xFF0000FF |
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int | YELLOW = 0xFFFFFF00 |
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int | PURPLE = 0xFFFF00FF |
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int | CYAN = 0xFF00FFFF |
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int | ORANGE = 0xFFFFC000 |
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int | CW = 1 |
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int | CCW = 2 |
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int | ALL = 0b11111111 |
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int | BOTTOM = 0b00000001 |
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int | TOP = 0b00000010 |
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int | FRONT = 0b00000100 |
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int | BACK = 0b00001000 |
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int | LEFT = 0b00010000 |
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int | RIGHT = 0b00100000 |
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int | BODY = 0b00000001 |
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int | END0 = 0b00000010 |
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int | END1 = 0b00000100 |
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float | ONE_DEG_T = (float) (Math.PI / 180.0) |
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PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
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PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
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PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
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PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
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TransformUV | ROT_0 = TransformUV.ROT0 |
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TransformUV | ROT_90 = TransformUV.ROT90 |
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TransformUV | ROT_180 = TransformUV.ROT180 |
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TransformUV | ROT_270 = TransformUV.ROT270 |
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TransformUV | FLIP_H = TransformUV.FLIPH |
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TransformUV | FLIP_V = TransformUV.FLIPV |
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Rotation | ROTATION_ZERO = new Rotation() |
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int | T_BOX = 0x1001 |
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int | T_DOME = 0x1002 |
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int | T_CONE = 0x1003 |
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int | T_ELLIPSOID = 0x1004 |
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int | T_EXTRUSION = 0x1005 |
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int | T_LATHESTOCK = 0x1006 |
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int | T_MD2 = 0x1007 |
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int | T_SKYBOX = 0x1008 |
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int | T_SKYDOME = 0x1009 |
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int | T_TERRAIN = 0x100A |
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int | T_TUBE = 0x100B |
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int | C_LATHESURFACE = 0x2001 |
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int | C_OVAL = 0x2002 |
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int | C_POLYGON = 0x2003 |
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int | P_BCURVE2D = 0x3001 |
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int | P_BCURVE3D = 0x3002 |
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int | P_BSPLINE2D = 0x3003 |
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int | P_BSPLINE3D = 0x3004 |
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int | P_LINEAR = 0x3005 |
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int | P_LISSAJOUS = 0x3006 |
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int | P_RING = 0x3007 |
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int | P_SPIRAL = 0x3008 |
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This class is provided to simplify the use of library constants e.g. S3D.TEXTURE
- Author
- Peter Lager