AI for Games
1.1.1
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
calculateForce() :
game2dai.steering.AutoPilot
calculateMethod() :
game2dai.steering.AutoPilot
calculatePrioritised() :
game2dai.steering.AutoPilot
calculatePrioritised_LogForces() :
game2dai.steering.AutoPilot
calculateWeightedAverage() :
game2dai.steering.AutoPilot
calculateWeightedAverage_LogForces() :
game2dai.steering.AutoPilot
cancelBirthsAndDeaths() :
game2dai.World
canSee() :
game2dai.entities.MovingEntity
cbrt() :
game2dai.maths.FastMath
CBRTTWO :
game2dai.maths.FastMath
ceil() :
game2dai.maths.FastMath
changeState() :
game2dai.fsm.FiniteStateMachine
Changling() :
game2dai.World.Changling
checkPartitionMoves() :
game2dai.World
circle_circle() :
game2dai.maths.Geometry2D
circle_circle_p() :
game2dai.maths.Geometry2D
CirclePic() :
game2dai.entityshapes.ps.CirclePic
clear() :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_BFS
,
game2dai.graph.GraphSearch_DFS
,
game2dai.graph.GraphSearch_Dijkstra
clone() :
game2dai.steering.AutoPilot
cohesion() :
game2dai.steering.AutoPilot
cohesionOff() :
game2dai.steering.AutoPilot
cohesionOn() :
game2dai.steering.AutoPilot
cohesionWeight() :
game2dai.steering.AutoPilot
colRadius() :
game2dai.entities.BaseEntity
compact() :
game2dai.graph.Graph
compareTo() :
game2dai.entities.BaseEntity
,
game2dai.fsm.Telegram
,
game2dai.graph.GraphEdge
,
game2dai.graph.GraphNode
contains() :
game2dai.Domain
contour() :
game2dai.entities.Building
copySign() :
game2dai.maths.FastMath
cos() :
game2dai.maths.FastMath
cosh() :
game2dai.maths.FastMath
COSINE_TABLE_A :
game2dai.maths.FastMath
COSINE_TABLE_B :
game2dai.maths.FastMath
cosQ() :
game2dai.maths.FastMath
createWhiskers() :
game2dai.steering.AutoPilot
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