| addHints(int hints) | game2dai.entityshapes.Picture | |
| app | game2dai.entityshapes.ps.PicturePS | protected |
| appearance(float size, int fill, int stroke, float weight) | game2dai.entityshapes.ps.BuildingPic | |
| BuildingPic(PApplet papp) | game2dai.entityshapes.ps.BuildingPic | |
| BuildingPic(PApplet papp, int fill, int stroke, float weight) | game2dai.entityshapes.ps.BuildingPic | |
| contour (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
| draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.BuildingPic | |
| game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
| fill(int col) | game2dai.entityshapes.ps.BuildingPic | |
| fillCol (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
| getHints() | game2dai.entityshapes.Picture | |
| hints | game2dai.entityshapes.Picture | protected |
| Picture() | game2dai.entityshapes.Picture | |
| PicturePS() | game2dai.entityshapes.ps.PicturePS | |
| PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
| removeAllHints() | game2dai.entityshapes.Picture | |
| removeHints(int hints) | game2dai.entityshapes.Picture | |
| setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
| showHints(int hints) | game2dai.entityshapes.Picture | |
| stroke(int col) | game2dai.entityshapes.ps.BuildingPic | |
| strokeCol (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
| strokeWeight (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
| strokeWeight(float w) | game2dai.entityshapes.ps.BuildingPic | |
| triangle (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |