AI for Games
1.1.1
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Here is a list of all documented variables with links to the class documentation for each member:
- a -
accel :
game2dai.entities.Vehicle
agents :
game2dai.steering.AutoPilot
ap :
game2dai.entities.Vehicle
app :
game2dai.entityshapes.ps.PicturePS
ash :
game2dai.graph.GraphSearch_Astar
- c -
CBRTTWO :
game2dai.maths.FastMath
COSINE_TABLE_A :
game2dai.maths.FastMath
COSINE_TABLE_B :
game2dai.maths.FastMath
- e -
E :
game2dai.maths.FastMath
EIGHTHS :
game2dai.maths.FastMath
examinedEdges :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_BFS
,
game2dai.graph.GraphSearch_DFS
,
game2dai.graph.GraphSearch_Dijkstra
EXP_FRAC_TABLE_A :
game2dai.maths.FastMath
EXP_FRAC_TABLE_B :
game2dai.maths.FastMath
EXP_INT_TABLE_A :
game2dai.maths.FastMath
EXP_INT_TABLE_B :
game2dai.maths.FastMath
- f -
FACT :
game2dai.maths.FastMath
force :
game2dai.entities.Vehicle
forceRecorder :
game2dai.entities.Vehicle
fullCostAtNode :
game2dai.graph.GraphSearch_Astar
- g -
graphCostToNode :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_Dijkstra
- h -
HEX_40000000 :
game2dai.maths.FastMath
hints :
game2dai.entityshapes.Picture
- l -
LN_2_A :
game2dai.maths.FastMath
LN_2_B :
game2dai.maths.FastMath
LN_HI_PREC_COEF :
game2dai.maths.FastMath
LN_MANT :
game2dai.maths.FastMath
LN_QUICK_COEF :
game2dai.maths.FastMath
LN_SPLIT_COEF :
game2dai.maths.FastMath
- m -
MASK_30BITS :
game2dai.maths.FastMath
MINUS_I :
game2dai.maths.Vector2D
MINUS_J :
game2dai.maths.Vector2D
- n -
NaN :
game2dai.maths.Vector2D
nbr_artefacts :
game2dai.World
nbr_buildings :
game2dai.World
nbr_movers :
game2dai.World
nbr_obstacles :
game2dai.World
nbr_walls :
game2dai.World
NEGATIVE_INFINITY :
game2dai.maths.Vector2D
- o -
ONE :
game2dai.maths.Vector2D
- p -
parent :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_Dijkstra
PI :
game2dai.maths.FastMath
PI_O_4_BITS :
game2dai.maths.FastMath
PLUS_I :
game2dai.maths.Vector2D
PLUS_J :
game2dai.maths.Vector2D
POSITIVE_INFINITY :
game2dai.maths.Vector2D
- q -
queue :
game2dai.graph.GraphSearch_BFS
- r -
RECIP_2PI :
game2dai.maths.FastMath
route :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_BFS
,
game2dai.graph.GraphSearch_DFS
,
game2dai.graph.GraphSearch_Dijkstra
- s -
SAFE_MIN :
game2dai.maths.FastMath
settledNodes :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_BFS
,
game2dai.graph.GraphSearch_DFS
,
game2dai.graph.GraphSearch_Dijkstra
SINE_TABLE_A :
game2dai.maths.FastMath
SINE_TABLE_B :
game2dai.maths.FastMath
stack :
game2dai.graph.GraphSearch_DFS
- t -
tag :
game2dai.entities.BaseEntity
tagNo :
game2dai.entities.BaseEntity
TANGENT_TABLE_A :
game2dai.maths.FastMath
TANGENT_TABLE_B :
game2dai.maths.FastMath
telegrams :
game2dai.fsm.Dispatcher
TWO_POWER_52 :
game2dai.maths.FastMath
- u -
unsettledNodes :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_Dijkstra
- v -
visited :
game2dai.graph.GraphSearch_BFS
,
game2dai.graph.GraphSearch_DFS
- w -
weightings :
game2dai.steering.AutoPilot
worldUpdateTime :
game2dai.World
- z -
ZERO :
game2dai.maths.Vector2D
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1.9.7