AI for Games
1.1.1
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Here is a list of all documented class members with links to the class documentation for each member:
- p -
panPixelX() :
game2dai.World
panPixelXY() :
game2dai.World
panPixelY() :
game2dai.World
panWorldX() :
game2dai.World
panWorldXY() :
game2dai.World
panWorldY() :
game2dai.World
parent :
game2dai.graph.GraphSearch_Astar
,
game2dai.graph.GraphSearch_Dijkstra
pathAddToRoute() :
game2dai.steering.AutoPilot
pathFactors() :
game2dai.steering.AutoPilot
pathFollow() :
game2dai.steering.AutoPilot
pathNextNode() :
game2dai.steering.AutoPilot
pathOff() :
game2dai.steering.AutoPilot
pathOn() :
game2dai.steering.AutoPilot
pathRoute() :
game2dai.steering.AutoPilot
pathRouteLength() :
game2dai.steering.AutoPilot
pathSetRoute() :
game2dai.steering.AutoPilot
pathWeight() :
game2dai.steering.AutoPilot
PersonPic() :
game2dai.entityshapes.ps.PersonPic
PI :
game2dai.maths.FastMath
PI_O_4_BITS :
game2dai.maths.FastMath
Picture() :
game2dai.entityshapes.Picture
PicturePS() :
game2dai.entityshapes.ps.PicturePS
pixel2world() :
game2dai.World
PLUS_I :
game2dai.maths.Vector2D
PLUS_J :
game2dai.maths.Vector2D
point_nearest_infinite_line() :
game2dai.maths.Geometry2D
point_nearest_line() :
game2dai.maths.Geometry2D
point_to_line_dist() :
game2dai.maths.Geometry2D
polyCosine() :
game2dai.maths.FastMath
polySine() :
game2dai.maths.FastMath
pos() :
game2dai.entities.BaseEntity
POSITIVE_INFINITY :
game2dai.maths.Vector2D
pow() :
game2dai.maths.FastMath
prevPos() :
game2dai.entities.MovingEntity
printForceData() :
game2dai.entities.Vehicle
,
game2dai.World
pursuit() :
game2dai.steering.AutoPilot
pursuitDistance() :
game2dai.steering.AutoPilot
pursuitOff() :
game2dai.steering.AutoPilot
pursuitOn() :
game2dai.steering.AutoPilot
pursuitWeight() :
game2dai.steering.AutoPilot
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1.9.7