Here is a list of all documented functions with links to the class documentation for each member:
- i -
- ID() : game2dai.entities.BaseEntity
- id() : game2dai.graph.GraphNode
- identity() : game2dai.maths.Matrix2D, game2dai.maths.Matrix2D.Matrix
- IEEEremainder() : game2dai.maths.FastMath
- interpose() : game2dai.steering.AutoPilot
- interposeOff() : game2dai.steering.AutoPilot
- interposeOn() : game2dai.steering.AutoPilot
- interposeWeight() : game2dai.steering.AutoPilot
- is_point_near_infinite_line() : game2dai.maths.Geometry2D
- is_point_near_line() : game2dai.maths.Geometry2D
- isAlignmentOn() : game2dai.steering.AutoPilot
- isArriveOn() : game2dai.steering.AutoPilot
- isCohesionOn() : game2dai.steering.AutoPilot
- isCspOn() : game2dai.World
- isCurrentState() : game2dai.fsm.FiniteStateMachine
- isEitherSide() : game2dai.entities.BaseEntity, game2dai.entities.Building, game2dai.entities.MovingEntity, game2dai.entities.Obstacle, game2dai.entities.Wall
- isEvadeOn() : game2dai.steering.AutoPilot
- isFleeOn() : game2dai.steering.AutoPilot
- isFlockOn() : game2dai.steering.AutoPilot
- isGlobalState() : game2dai.fsm.FiniteStateMachine
- isHideOn() : game2dai.steering.AutoPilot
- isInDomain() : game2dai.entities.Artefact, game2dai.entities.BaseEntity, game2dai.entities.Building, game2dai.entities.MovingEntity, game2dai.entities.Obstacle, game2dai.entities.Wall
- isInsidePolygon() : game2dai.maths.Geometry2D
- isInsideRectangle_xywh() : game2dai.maths.Geometry2D
- isInsideRectangle_xyxy() : game2dai.maths.Geometry2D
- isInsideTriangle() : game2dai.maths.Geometry2D, game2dai.maths.Triangulator
- isInterposeOn() : game2dai.steering.AutoPilot
- isNoOverlapOn() : game2dai.World
- isObstacleAvoidOn() : game2dai.steering.AutoPilot
- isOffsetPursuitOn() : game2dai.steering.AutoPilot
- isOver() : game2dai.entities.BaseEntity, game2dai.entities.Building, game2dai.entities.MovingEntity, game2dai.entities.Obstacle, game2dai.entities.Wall
- isOverLapAllowed() : game2dai.entities.BaseEntity
- isPathOn() : game2dai.steering.AutoPilot
- isPreviousState() : game2dai.fsm.FiniteStateMachine
- isPursuitOn() : game2dai.steering.AutoPilot
- isSecondInFOVofFirstXXX() : game2dai.maths.Vector2D
- isSeekOn() : game2dai.steering.AutoPilot
- isSeparationOn() : game2dai.steering.AutoPilot
- isSpeedMaxedOut() : game2dai.entities.MovingEntity
- isUsingState() : game2dai.fsm.FiniteStateMachine
- isVisible() : game2dai.entities.BaseEntity
- isWallAvoidOn() : game2dai.steering.AutoPilot
- isWallAvoidOvalEnvelopeOn() : game2dai.steering.AutoPilot
- isWanderOn() : game2dai.steering.AutoPilot