| [static initializer] (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | packagestatic |
| abs(final int x) | game2dai.maths.FastMath | static |
| abs(final long x) | game2dai.maths.FastMath | static |
| abs(final float x) | game2dai.maths.FastMath | static |
| abs(double x) | game2dai.maths.FastMath | static |
| acos(double x) | game2dai.maths.FastMath | static |
| acosh(final double a) | game2dai.maths.FastMath | static |
| asin(double x) | game2dai.maths.FastMath | static |
| asinh(double a) | game2dai.maths.FastMath | static |
| atan(double x) | game2dai.maths.FastMath | static |
| atan(double xa, double xb, boolean leftPlane) | game2dai.maths.FastMath | privatestatic |
| atan2(double y, double x) | game2dai.maths.FastMath | static |
| atanh(double a) | game2dai.maths.FastMath | static |
| buildSinCosTables() | game2dai.maths.FastMath | privatestatic |
| cbrt(double x) | game2dai.maths.FastMath | static |
| CBRTTWO | game2dai.maths.FastMath | privatestatic |
| ceil(double x) | game2dai.maths.FastMath | static |
| copySign(double magnitude, double sign) | game2dai.maths.FastMath | static |
| copySign(float magnitude, float sign) | game2dai.maths.FastMath | static |
| cos(double x) | game2dai.maths.FastMath | static |
| cosh(double x) | game2dai.maths.FastMath | static |
| COSINE_TABLE_A | game2dai.maths.FastMath | privatestatic |
| COSINE_TABLE_B | game2dai.maths.FastMath | privatestatic |
| cosQ(double xa, double xb) | game2dai.maths.FastMath | privatestatic |
| doubleHighPart(double d) | game2dai.maths.FastMath | privatestatic |
| E | game2dai.maths.FastMath | static |
| EIGHTHS | game2dai.maths.FastMath | privatestatic |
| exp(double x) | game2dai.maths.FastMath | static |
| exp(double x, double extra, double[] hiPrec) | game2dai.maths.FastMath | privatestatic |
| EXP_FRAC_TABLE_A | game2dai.maths.FastMath | privatestatic |
| EXP_FRAC_TABLE_B | game2dai.maths.FastMath | privatestatic |
| EXP_INT_TABLE_A | game2dai.maths.FastMath | privatestatic |
| EXP_INT_TABLE_B | game2dai.maths.FastMath | privatestatic |
| expint(int p, final double result[]) | game2dai.maths.FastMath | privatestatic |
| expm1(double x) | game2dai.maths.FastMath | static |
| expm1(double x, double hiPrecOut[]) | game2dai.maths.FastMath | privatestatic |
| FACT | game2dai.maths.FastMath | privatestatic |
| FastMath() | game2dai.maths.FastMath | private |
| floor(double x) | game2dai.maths.FastMath | static |
| getExponent(final double d) | game2dai.maths.FastMath | static |
| getExponent(final float f) | game2dai.maths.FastMath | static |
| HALF_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
| HEX_40000000 | game2dai.maths.FastMath | privatestatic |
| hypot(final double x, final double y) | game2dai.maths.FastMath | static |
| IEEEremainder(double dividend, double divisor) | game2dai.maths.FastMath | static |
| LN_2_A | game2dai.maths.FastMath | privatestatic |
| LN_2_B | game2dai.maths.FastMath | privatestatic |
| LN_HI_PREC_COEF | game2dai.maths.FastMath | privatestatic |
| LN_MANT | game2dai.maths.FastMath | privatestatic |
| LN_QUICK_COEF | game2dai.maths.FastMath | privatestatic |
| LN_SPLIT_COEF | game2dai.maths.FastMath | privatestatic |
| log(final double x) | game2dai.maths.FastMath | static |
| log(final double x, final double[] hiPrec) | game2dai.maths.FastMath | privatestatic |
| log10(final double x) | game2dai.maths.FastMath | static |
| log1p(final double x) | game2dai.maths.FastMath | static |
| MASK_30BITS | game2dai.maths.FastMath | privatestatic |
| max(final int a, final int b) | game2dai.maths.FastMath | static |
| max(final long a, final long b) | game2dai.maths.FastMath | static |
| max(final float a, final float b) | game2dai.maths.FastMath | static |
| max(final double a, final double b) | game2dai.maths.FastMath | static |
| min(final int a, final int b) | game2dai.maths.FastMath | static |
| min(final long a, final long b) | game2dai.maths.FastMath | static |
| min(final float a, final float b) | game2dai.maths.FastMath | static |
| min(final double a, final double b) | game2dai.maths.FastMath | static |
| nextAfter(double d, double direction) | game2dai.maths.FastMath | static |
| nextAfter(final float f, final double direction) | game2dai.maths.FastMath | static |
| nextUp(final double a) | game2dai.maths.FastMath | static |
| nextUp(final float a) | game2dai.maths.FastMath | static |
| PI | game2dai.maths.FastMath | static |
| PI_O_4_BITS | game2dai.maths.FastMath | privatestatic |
| polyCosine(double x) | game2dai.maths.FastMath | privatestatic |
| polySine(final double x) | game2dai.maths.FastMath | privatestatic |
| pow(double x, double y) | game2dai.maths.FastMath | static |
| quadMult(final double a[], final double b[], final double result[]) | game2dai.maths.FastMath | privatestatic |
| QUARTER_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
| random() | game2dai.maths.FastMath | static |
| RECIP_2PI | game2dai.maths.FastMath | privatestatic |
| reducePayneHanek(double x, double result[]) | game2dai.maths.FastMath | privatestatic |
| resplit(final double a[]) | game2dai.maths.FastMath | privatestatic |
| rint(double x) | game2dai.maths.FastMath | static |
| round(double x) | game2dai.maths.FastMath | static |
| round(final float x) | game2dai.maths.FastMath | static |
| SAFE_MIN | game2dai.maths.FastMath | static |
| scalb(final double d, final int n) | game2dai.maths.FastMath | static |
| scalb(final float f, final int n) | game2dai.maths.FastMath | static |
| signum(final double a) | game2dai.maths.FastMath | static |
| signum(final float a) | game2dai.maths.FastMath | static |
| sin(double x) | game2dai.maths.FastMath | static |
| SINE_TABLE_A | game2dai.maths.FastMath | privatestatic |
| SINE_TABLE_B | game2dai.maths.FastMath | privatestatic |
| sinh(double x) | game2dai.maths.FastMath | static |
| sinQ(double xa, double xb) | game2dai.maths.FastMath | privatestatic |
| slowCos(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
| slowexp(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
| slowLog(double xi) | game2dai.maths.FastMath | privatestatic |
| slowSin(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
| split(final double d, final double split[]) | game2dai.maths.FastMath | privatestatic |
| splitAdd(final double a[], final double b[], final double ans[]) | game2dai.maths.FastMath | privatestatic |
| splitMult(double a[], double b[], double ans[]) | game2dai.maths.FastMath | privatestatic |
| splitReciprocal(final double in[], final double result[]) | game2dai.maths.FastMath | privatestatic |
| sqrt(final double a) | game2dai.maths.FastMath | static |
| tan(double x) | game2dai.maths.FastMath | static |
| TANGENT_TABLE_A | game2dai.maths.FastMath | privatestatic |
| TANGENT_TABLE_B | game2dai.maths.FastMath | privatestatic |
| tanh(double x) | game2dai.maths.FastMath | static |
| tanQ(double xa, double xb, boolean cotanFlag) | game2dai.maths.FastMath | privatestatic |
| toDegrees(double x) | game2dai.maths.FastMath | static |
| toRadians(double x) | game2dai.maths.FastMath | static |
| TWO_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
| TWO_POWER_52 | game2dai.maths.FastMath | privatestatic |
| ulp(double x) | game2dai.maths.FastMath | static |
| ulp(float x) | game2dai.maths.FastMath | static |