| addHints(int hints) | game2dai.entityshapes.Picture | |
| app | game2dai.entityshapes.ps.PicturePS | protected |
| colors (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
| draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.Umbrella | |
| game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
| fillTriangle(int p1, int p2, int col) | game2dai.entityshapes.ps.Umbrella | private |
| getHints() | game2dai.entityshapes.Picture | |
| hints | game2dai.entityshapes.Picture | protected |
| nbrParts (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
| Picture() | game2dai.entityshapes.Picture | |
| PicturePS() | game2dai.entityshapes.ps.PicturePS | |
| PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
| radius (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | package |
| removeAllHints() | game2dai.entityshapes.Picture | |
| removeHints(int hints) | game2dai.entityshapes.Picture | |
| rot (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
| setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
| setFill(int[] colList) | game2dai.entityshapes.ps.Umbrella | |
| showHints(int hints) | game2dai.entityshapes.Picture | |
| Umbrella(PApplet papp, double size) | game2dai.entityshapes.ps.Umbrella | |
| Umbrella(PApplet papp, double size, int[] colList) | game2dai.entityshapes.ps.Umbrella | |
| x (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
| y (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |