| draw(PApplet app, BaseEntity owner, float velX, float velY, float headX, float headY) | game2dai.entityshapes.ps.Hints | static |
| drawCollision(PApplet app, Vector2D vel, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawDetectionBox(PApplet app, double detectBoxLength, double speed, double maxSpeed, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawHeading(PApplet app, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawVelocity(PApplet app, Vector2D vel, Vector2D head, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawView(PApplet app, MovingEntity v) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawWanderBits(PApplet app, AutoPilot ap) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| drawWhiskers(PApplet app, AutoPilot ap) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
| FORWARD_VECTOR (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_ALL (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_COLLISION (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_HEADING (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_NONE (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_OBS_AVOID (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_VELOCITY (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_VIEW (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_WANDER (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| HINT_WHISKERS (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| hintFlags (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
| ZERO_VECTOR (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |