draw(PApplet app, BaseEntity owner, float velX, float velY, float headX, float headY) | game2dai.entityshapes.ps.Hints | static |
drawCollision(PApplet app, Vector2D vel, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawDetectionBox(PApplet app, double detectBoxLength, double speed, double maxSpeed, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawHeading(PApplet app, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawVelocity(PApplet app, Vector2D vel, Vector2D head, float colrad) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawView(PApplet app, MovingEntity v) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawWanderBits(PApplet app, AutoPilot ap) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
drawWhiskers(PApplet app, AutoPilot ap) (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | privatestatic |
FORWARD_VECTOR (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_ALL (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_COLLISION (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_HEADING (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_NONE (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_OBS_AVOID (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_VELOCITY (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_VIEW (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_WANDER (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
HINT_WHISKERS (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
hintFlags (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |
ZERO_VECTOR (defined in game2dai.entityshapes.ps.Hints) | game2dai.entityshapes.ps.Hints | static |