| add(BaseEntity entity) | game2dai.World | |
| add(Artefact artefact) | game2dai.World | private |
| add(Building b) | game2dai.World | private |
| add(Obstacle obstacle) | game2dai.World | private |
| add(Wall w) | game2dai.World | private |
| add(MovingEntity me) | game2dai.World | private |
| allEntities (defined in game2dai.World) | game2dai.World | static |
| artefact_parts (defined in game2dai.World) | game2dai.World | private |
| artefacts (defined in game2dai.World) | game2dai.World | private |
| birth(BaseEntity entity, double timeToBirth) | game2dai.World | |
| building_parts (defined in game2dai.World) | game2dai.World | private |
| buildings (defined in game2dai.World) | game2dai.World | private |
| cancelBirthsAndDeaths() | game2dai.World | |
| checkPartitionMoves() | game2dai.World | private |
| count (defined in game2dai.World) | game2dai.World | privatestatic |
| cspOn (defined in game2dai.World) | game2dai.World | private |
| cumTime (defined in game2dai.World) | game2dai.World | privatestatic |
| death(BaseEntity entity, double timeToLive) | game2dai.World | |
| death(int entityID, double timeToLive) | game2dai.World | |
| displayHeight (defined in game2dai.World) | game2dai.World | private |
| displayWidth (defined in game2dai.World) | game2dai.World | private |
| draw() | game2dai.World | |
| draw(double elapsedTime) | game2dai.World | |
| drawSet (defined in game2dai.World) | game2dai.World | private |
| ensureNoOvelapInPartition(double deltaTime, Set< MovingEntity > partSet) | game2dai.World | private |
| ensureNoOverlap(double deltaTime) | game2dai.World | private |
| ensureNoOverlap(double deltaTime, MovingEntity m0, MovingEntity m1) | game2dai.World | private |
| entityChangeList (defined in game2dai.World) | game2dai.World | private |
| exists(int id) | game2dai.World | |
| exists(BaseEntity entity) | game2dai.World | |
| getBuildings(MovingEntity m) | game2dai.World | |
| getEntity(int entityID) | game2dai.World | |
| getMovers(MovingEntity m) | game2dai.World | |
| getMovers(MovingEntity m, double range) | game2dai.World | |
| getObstacles(MovingEntity m) | game2dai.World | |
| getObstacles(double x, double y) (defined in game2dai.World) | game2dai.World | |
| getObstacles(MovingEntity m, double px, double py) | game2dai.World | |
| getPartition(double x, double y) | game2dai.World | private |
| getWalls(MovingEntity m) | game2dai.World | |
| getWalls(MovingEntity m, double px, double py) | game2dai.World | |
| isCspOn() | game2dai.World | |
| isNoOverlapOn() | game2dai.World | |
| makeDrawSet() | game2dai.World | protected |
| movers (defined in game2dai.World) | game2dai.World | private |
| moveToWorldX(double wx) | game2dai.World | |
| moveToWorldXY(double wx, double wy) | game2dai.World | |
| moveToWorldY(double wy) | game2dai.World | |
| moving_parts (defined in game2dai.World) | game2dai.World | private |
| nbr_artefacts | game2dai.World | |
| nbr_buildings | game2dai.World | |
| nbr_movers | game2dai.World | |
| nbr_obstacles | game2dai.World | |
| nbr_walls | game2dai.World | |
| noOverlap (defined in game2dai.World) | game2dai.World | private |
| noOverlap(boolean noOverlap) | game2dai.World | |
| obstacle_parts (defined in game2dai.World) | game2dai.World | private |
| obstacles (defined in game2dai.World) | game2dai.World | private |
| panPixelX(int px) | game2dai.World | |
| panPixelXY(int px, int py) | game2dai.World | |
| panPixelY(int py) | game2dai.World | |
| panWorldX(double wx) | game2dai.World | |
| panWorldXY(double wx, double wy) | game2dai.World | |
| panWorldY(double wy) | game2dai.World | |
| partOverlap (defined in game2dai.World) | game2dai.World | private |
| partSize (defined in game2dai.World) | game2dai.World | private |
| pixel2world(int px, int py, Vector2D wxy) | game2dai.World | |
| printForceData() | game2dai.World | |
| remove(BaseEntity entity) | game2dai.World | private |
| remove(Artefact artefact) | game2dai.World | private |
| remove(Obstacle obstacle) | game2dai.World | private |
| remove(Wall wall) | game2dai.World | private |
| remove(Building b) | game2dai.World | private |
| remove(MovingEntity me) | game2dai.World | private |
| scale(double scale) | game2dai.World | |
| scale() | game2dai.World | |
| timer (defined in game2dai.World) | game2dai.World | privatestatic |
| update(double deltaTime) | game2dai.World | |
| viewOnWorld (defined in game2dai.World) | game2dai.World | private |
| viewOnWorld() | game2dai.World | |
| viewScale (defined in game2dai.World) | game2dai.World | private |
| wall_parts (defined in game2dai.World) | game2dai.World | private |
| walls (defined in game2dai.World) | game2dai.World | private |
| World() | game2dai.World | private |
| World(int width, int height) | game2dai.World | |
| World(int width, int height, double partitionSize, double partitionOverlap) | game2dai.World | |
| world2pixel(double wx, double wy, Point pxy) | game2dai.World | |
| world2pixel(Vector2D wxy, Point pxy) | game2dai.World | |
| worldUpdateTime | game2dai.World | |
| xOffset() | game2dai.World | |
| yOffset() | game2dai.World | |